Ace's and Eight's Airsoft Forums


Join the forum, it's quick and easy

Ace's and Eight's Airsoft Forums
Ace's and Eight's Airsoft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

OPERATION OVERLORD MARCH 8TH 2015

Go down

OPERATION OVERLORD MARCH 8TH 2015 Empty OPERATION OVERLORD MARCH 8TH 2015

Post by Sid Tue Feb 10, 2015 10:47 pm

Game Day: march 8TH 2015
ADMIN STARTE AT 0900
TEAM REGISTRATION STARTS AT 0900


BB'S USAGE
Panther field only allows Bio-BBs and are available at sign in and register/payment window. PANTHER has various brands of bios available for purchase when you register and buy your ticket. Further bb's are available in field for the same cost. Panther requires you to use field bb's only/

FOOD & DRINKS
THERE IS NO SCHEDULED LUNCH BREAK.
CLIFF PROTEIN BARS ARE AVAILABLE AT NO COST (1 PER PLAYER) WHILE THE GAME IS ON GOING.

A food vendor located inside Panther staging area available to purchase food & drinks after the game.


AIRSOFT GUN RENTALS
Panther has approx 30+ guns available to rent for the game. Please contact and talk to one of their knowledgeable staff about reserving a gun and what you may need.


WINTER WEATHER ADVISORY (FOR WINTER ONLY)
1. Be prepared for the cold. Dress extra warm.
2. Your batteries will die faster in this current weather. Make sure you bring extra batteries for your guns & radios


FIELD RULES / NOTES
Minimum Age 13 years old (parents must be sign waiver for the child)
Paintball or ballistic approved goggles (ASTM F1776-09). Glasses even safety glasses are not to be used
Paintball approved barrel condom. Barrel condoms must be on your front muzzles at safety zone at all time.
Magazines MUST be removed while in safe zones.


FIELD LOCATION
19022 16th Avenue, Surrey, BC V3A 4N4 ‎
(604) 533-0890

Map Reference: http://goo.gl/xnGRk

http://www.pantherwoodsball.com/Outdoor-Directions.html


FEES
General MILSIM Admission: $25.00


SCHEDULE
0900 : Rendezvous at Location listed above
0900 -1000 : Register/Pay, Chrono your gun and pick a team or be assigned a team
1000 : Safety Briefing
1015 - 1025 : Teams move to their Command Post Locations
1030 : GAME START
1500 : Game End


Last edited by Sid on Tue Feb 10, 2015 11:01 pm; edited 1 time in total
Sid
Sid
Admin

Posts : 7
Join date : 2014-03-26
Age : 52
Location : Burnaby

https://dead-mans-hand.board-directory.net

Back to top Go down

OPERATION OVERLORD MARCH 8TH 2015 Empty ALLIED (BLUE TEAM) MISSION BRIEFING

Post by Sid Tue Feb 10, 2015 10:49 pm

ALLIED OBJECTIVES
The invasion of Normandy; the Allied forces (BLUE TEAM) prepped for months, stockpiled everything they needed for that one chance to breach Fortress Europe. Although the defenses will be well fortified, their troops dug in, you’ll have everything you need to succeed….or will you?
At the start of the game Allied (BLUE) team will be at their command post (CP) located at E5, waiting for jump off. Reliable Intel has 2-4 roving RED team patrols or LP’s along Airsoft side, positions are unknown however having scouts or forward elements ready will help in the securing and crossing onto Paintball side. These RED team members are the forward lines of the Axis (RED) lines and are tasked with early warning of the invasion.
BLUE team requires 3 crossing points for a successful landing. Without these 3 bridges the fight will be significantly harder
Crossing Points are:

SOUTH BRIDGE – W2
LOG BRIDGE (BESIDE BUNKER)
NEW NORTH BRIDGE (LOCATED NORTH OF REFINERY @ A7)
Crossing the stream without the use of the bridges will mean that the player is removed from the game.
POSITIONS TO ATTACK
There are multiple locations on the map that require attacking. Each is worth the same amount of points if taken in a certain period of time. Points will be described later in detail.
These locations are:
CAEN – A1
St. Lo – A6
Carentan – K1
Each of these locations hold a 30 minute capture time and are the 3 MAIN POSITIONS to ATTACK. All capture points also have 6 neon orange clay skeet pigeons on them. While these are still intact, not broken or otherwise damaged the location is still able to be re-enforced by the RED team so making sure that these are eliminated is paramount. Once these are broken no further troops can be sent to re-enforce or defend the location.
List of Locations:
Caen – A1
St. Lo – A6
Carentan – K1
Church – K4 (FORWARD OBSERVATION)
Crack Shack – B2
Northern Dunes – B1
Hup Cap – E8 (ARTTILLERY POSITION)
The 3 locations in BOLD above are the main locations Allied Forces are looking for HOWEVER ALL positions on the map are worth points, are able to be captured and re-captured.
Allied Forces MUST take and hold ANY position for 10 minutes for BLUE team to acquire points. Be careful…some locations are worth the fight…some are worth harassing. The Towns (Caen, St. Lo & Caretan) need to be attacked and captured in under 30 minutes.

TEAM BREAKDOWN
Each side will be balanced to as close as possible prior to entering the field. The command structure of this Milsim is:
CO- Commanding Officer
XO/RTO – Exec. Officer and acting Radio Telephone Operator
Squad Leaders
Each individual has their own tasks at hand. Radio frequencies are based on normal everyday radio channels used by any radio. Without radios squad leaders, team leader and the CO are unable to confirm or direct action within their game. Please be sure that your team has the proper radios and channels setup.
Each side will have a minimum of 1 Special Operations Group. This group will be tasked with special missions when they come up and have the ability to operate anywhere on the Paintball side in any capacity.  Team consists of 5 +1 medic.
MEDICS
The Medic…fun and demanding your medic in this game will either win or lose the battle for you. The New and Improved medic carries mini water bottles and white ribbons. When a player is shot he can be medic’d once. The medic will give him a mini bottle of water to drink. Until the water is finished the player is out of play. A white ribbon means that he has been wounded/killed and has been revived and lets the medic know that player is unable to be saved again. Second death means re-spawn at Command Post (CP).
There are two types of medics:
Fast Medic:
Consists of medic carrying 10 bottles of water. Each used bottle MUST be returned to the CP to allow for the medic to restock. Lose of empty bottles means less players able to be healed. Medics also carry emergency rations (Cliff Bars). Players feeling hungry can ask for one if needed. Protein bars can also be found in each teams CP.
Slow Medic:
Consists of medic carrying 20 bottles of water. Each used bottle MUST be returned to the CP to allow for the medic to restock. Lose of empty bottles means less players able to be healed. Medics also carry emergency rations (Cliff Bars). Players feeling hungry can ask for one if needed. Protein bars can also be found in each teams CP.
Medics can change to fast or slow role at any time. They are also able to fight as normal an engage when needed.
RESPAWN is located at ALLIED CP located at A2 (BUNKER) or A3 (CAPRI when BEACHHEAD/RIDGE is secure).
POINTS:
POINT STRUCTURE:
Point structure allows for the game be more than just a game of capture or defend.
Points are awarded for holding positions for certain periods of time as well as retaking positions. Once positions are held for that period of time a admin local to the battle and in contact with both CO’s will call it and or have RED team members pull back with no points being awarded to BLUE team.
Admins will always be present for conquerable objectives as we will be using smoke to show:
RED SMOKE: Under contest
BLUE SMOKE: Captured by BLUE

Retaking a lost position will allow RED team the ability to recover lost points however not all points. Recapture of location awards RED team 75 points.

ARTILLERY:
When BLUE team possesses both the ARTILLERY site E8 (HUBCAP) and K4 (CHURCH) which is the Forward Observation Point RED they have the ability to call in ARTILLERY every 15 minutes into any grid location requested in their control or not.
ARTILLERY DOES NOT kill everyone in that area. At the time an admin will walk through the forces present and randomly select players that are hit. As an example if 10 players present a possible 4 or 5 of the 10 could be hit.

OVERALL OBJECTIVE FOR ALLIED FORCES

To capture and control the paintball side of the map. Each location marked on the map and has a flag is able to be captured. Each time a position is capture it will require that troops are present and holding the position for a minimum of 10 minutes for points to be awarded. As BLUE captures positions RED team loses points from their starting amount. BLUE has to break and control the balance of points to win the game.


Last edited by Sid on Tue Feb 10, 2015 10:51 pm; edited 1 time in total
Sid
Sid
Admin

Posts : 7
Join date : 2014-03-26
Age : 52
Location : Burnaby

https://dead-mans-hand.board-directory.net

Back to top Go down

OPERATION OVERLORD MARCH 8TH 2015 Empty Re: OPERATION OVERLORD MARCH 8TH 2015

Post by Sid Tue Feb 10, 2015 10:50 pm

AXIS OBJECTIVES
As we all know, the Axis forces (RED TEAM) were caught mostly unaware of the pending invasion of Normandy on June 6th. Although the defenses were well fortified, troops dug in and well supplied they were not prepared for what came across the channel that day…YOU WILL BE.
At the start of the game Axis (RED) team will be dug-in, semi prepared and will (or should) have roving patrols of men in and around the boundaries of Paintball side of Panther field. Red team will also have 3 forward observation posts located at the Beach heads consisting of 2-3 man teams per location. These teams are tasked with early warning of the invasion, scouting and in general patrolling the “beaches” on airsoft side. These locations on the map attached are:
Refinery – A7
Bunker – A2
Choke Point – F1
When these teams are attacked or have a visual on ANY Allied Forces they need to use the provided Airhorn and sound two 3 second blasts to alert the Red team that the invasion in imminent.

Positions to Defend
There are multiple locations on the map that require defending. Each is worth the same amount of points if held for a period of time, lost and or retaken. Points will be described later in detail.
These locations are:
CAEN – A1
St. Lo – A6
Carentan – K1
Each of these locations hold a 30 minute capture time and are the 3 MAIN POSITIONS to DEFEND. All capture points also have 6 neon orange clay skeet pigeons on them. While these are still intact, not broken or otherwise damaged the location is still able to be re-enforced. Once these are broken no further troops can be sent to re-enforce or defend the location.
List of Locations:
Caen – A1
St. Lo – A6
Carentan – K1
Church – K4 (FORWARD OBSERVATION)
Crack Shack – B2
Northern Dunes – B1
Hup Cap – E8 (ARTTILLERY POSITION)
The 3 locations in BOLD above are the main locations Allied Forces will be looking for HOWEVER ALL positions on the map are worth points, are able to be captured and re-captured.
Allied Forces MUST take and hold ANY position for 10 minutes for that team to acquire points. Be careful…some locations are worth the fight…some are worth harassing. The Towns (Caen, St. Lo & Caretan) need to be defended for 30 minutes.

TEAM BREAKDOWN
Each side will be balanced to as close as possible prior to entering the field. The command structure of this Milsim is:
CO- Commanding Officer
XO/RTO – Exec. Officer and acting Radio Telephone Operator
Squad Leaders
Each individual has their own tasks at hand. Radio frequencies are based on normal everyday radio channels used by any radio. Without radios squad leaders, team leader and the CO are unable to confirm or direct action within their game. Please be sure that your team has the proper radios and channels setup.
Each side will have a minimum of 1 Special Operations Group. This group will be tasked with special missions when they come up and have the ability to operate anywhere on the Paintball side in any capacity.  Team consists of 5 +1 medic.
MEDICS
The Medic…fun and demanding your medic in this game will either win or lose the battle for you. The New and Improved medic carries mini water bottles and white ribbons. When a player is shot he can be medic’d once. The medic will give him a mini bottle of water to drink. Until the water is finished the player is out of play. A white ribbon means that he has been wounded/killed and has been revived and lets the medic know that player is unable to be saved again. Second death means re-spawn at Command Post (CP).
There are two types of medics:
Fast Medic:
Consists of medic carrying 10 bottles of water. Each used bottle MUST be returned to the CP to allow for the medic to restock. Lose of empty bottles means less players able to be healed. Medics also carry emergency rations (Cliff Bars). Players feeling hungry can ask for one if needed. Protein bars can also be found in each teams CP.
Slow Medic:
Consists of medic carrying 20 bottles of water. Each used bottle MUST be returned to the CP to allow for the medic to restock. Lose of empty bottles means less players able to be healed. Medics also carry emergency rations (Cliff Bars). Players feeling hungry can ask for one if needed. Protein bars can also be found in each teams CP.
Medics can change to fast or slow role at any time. They are also able to fight as normal an engage when needed.
RESPAWN is located at AXIS CP located at B3 behind Crack Shack.
POINTS:
POINT STRUCTURE:
Point structure allows for the game be more than just a game of capture or defend.
Points are awarded for holding positions for certain periods of time as well as retaking positions. Once positions are held for that period of time a admin local to the battle and in contact with both CO’s will call it and or have RED team members pull back with no points being awarded to BLUE team.
Admins will always be present for conquerable objectives as we will be using smoke to show:
RED SMOKE: Under contest
BLUE SMOKE: Captured by BLUE

Retaking a lost position will allow RED team the ability to recover lost points however not all points. Recapture of location awards RED team 75 points.

ARTILLERY:
While RED team possesses both the ARTILLERY site E8 (HUBCAP) and K4 (CHURCH) which is the Forward Observation Point RED they have the ability to call in ARTILLERY every 15 minutes into any grid location requested in their control or not.
ARTILLERY DOES NOT kill everyone in that area. At the time an admin will walk through the forces present and randomly select players that are hit. As an example if 10 players present a possible 4 or 5 of the 10 could be hit.
Sid
Sid
Admin

Posts : 7
Join date : 2014-03-26
Age : 52
Location : Burnaby

https://dead-mans-hand.board-directory.net

Back to top Go down

OPERATION OVERLORD MARCH 8TH 2015 Empty Re: OPERATION OVERLORD MARCH 8TH 2015

Post by Sid Tue Feb 10, 2015 11:06 pm

Sid
Sid
Admin

Posts : 7
Join date : 2014-03-26
Age : 52
Location : Burnaby

https://dead-mans-hand.board-directory.net

Back to top Go down

OPERATION OVERLORD MARCH 8TH 2015 Empty Re: OPERATION OVERLORD MARCH 8TH 2015

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum